SEED GAME#25 BGG all-time

Nemesis(2018)

★ 8.3 BGG1–5 players90 minWeight 3.49
Campaign / Battle Card DrivenCooperative GameDice Rolling

Games like Nemesis

Looking for games like Nemesis? It puts everyone on the same side, sweating one shared problem that fights back — built on asymmetric powers that make your side play unlike any other and pulling together against a game that fights back. This page rounds up 12 of the closest alternatives, scored on mechanical overlap with the original (45%), complexity match (35%), and player-count fit (20%), then weighted by BoardGameGeek community ratings so every pick is one players genuinely rate. The strongest matches come first; the further down you go, the more a game trades exact overlap for a fresh take on the same core appeal.

How ISO scores this list:Mechanic overlap 45%·Complexity proximity 35%·Player-count fit 20%·BGG quality multiplier applied

12 recommendations · scored by ISO

Nemesis: Lockdown(2022)

★ 8.31–5 players90 minWeight 3.9
ISO Match
84/100

Nearly every system that defines Nemesis returns here — the semi-cooperative structure, hidden roles and traitor play, dice-driven combat, interrupts, modular board, even player elimination and full solo support. This is about as close as it gets in feel. It does run heavier, though: 3.92 weight against the original's 3.49, so expect a bit more to track. Player counts line up exactly, 1–5 and best with 4. What changes? Lockdown drops the seed's hand management and team-based structure and leans further into exploration, so the tension stays familiar while the map feels newer.

Campaign / Battle Card DrivenCooperative GameDice Rolling

Nemesis: Retaliation(2025)

★ 8.71–5 players120 minWeight 3.8
ISO Match
76/100

Shares Cooperative Game + 8 more

Cooperative GameDice RollingHidden Roles

Battlestar Galactica: The Board Game(2008)

★ 7.73–6 players120 minWeight 3.3
ISO Match
69/100

The traitor tension is the point of contact here. Battlestar Galactica shares the semi-cooperative frame, hidden roles, hand management, dice rolling, team play, and variable player powers — one of the closest in feel when it comes to suspecting the person next to you. At 3.25 weight versus 3.49, it sits a shade lighter. Note the count shift: 3–6 players, best at 5, so it wants a bigger table and offers no solo mode. In place of a modular board and player elimination, you get voting, area movement, and role playing — more argument, less exploration.

Area MovementCooperative GameDice Rolling

Under Our Sun(2024)

★ 7.81–6 playersWeight 3.2
ISO Match
67/100

Shares Cooperative Game + 6 more

Action PointsCooperative GameDice Rolling

Batman: The Animated Series Adventures – Shadow of the Bat(2021)

★ 8.01–5 playersWeight 3.5
ISO Match
66/100

Shares Cooperative Game + 6 more

Cooperative GameDeck, Bag, and Pool BuildingDice Rolling

Tainted Grail: The Fall of Avalon(2019)

★ 8.01–4 players60 minWeight 3.4
ISO Match
65/100

At 3.37 weight against 3.49, Tainted Grail lands just below the original's complexity — depth-wise they're close cousins. It shares the campaign-card core, cooperative play, dice rolling, hand management, a modular board, variable player powers, and genuine solo support. That last part matters: this one runs 1–4 and is rated best at 1, so it suits solo evenings more than the four-player nights where Nemesis hums. There's no traitor or hidden role here; instead you get narrative choices, storytelling, and deck building in a dark fantasy world — the survival dread stays, the paranoia doesn't.

Area MovementCampaign / Battle Card DrivenCooperative Game

Core Space: First Born(2021)

★ 8.31–6 playersWeight 3.8
ISO Match
65/100

Shares Cooperative Game + 5 more

Action PointsCooperative GameDice Rolling

Deep Madness(2018)

★ 7.81–6 players60 minWeight 3.5
ISO Match
65/100

Shares Cooperative Game + 4 more

Action PointsCooperative GameDice Rolling

Dead of Winter: The Long Night(2016)

★ 7.52–5 players60 minWeight 3.3
ISO Match
64/100

Best at 4 players, just like the seed — Dead of Winter: The Long Night hits the same sweet spot, running 2–5 though without a solo option. It shares the semi-cooperative core with a possible traitor, plus dice rolling, hand management, cooperative goals, and variable player powers, all soaked in horror and science fiction. At 3.33 weight next to 3.49, it's marginally easier to get to the table. Where Nemesis uses hidden roles, interrupts, and a modular board, this one leans on narrative choices, push-your-luck moves, voting, and trading — the distrust gets spoken out loud rather than crept around.

Action PointsCooperative GameDice Rolling

Maladum: Dungeons of Enveron(2024)

★ 8.71–6 playersWeight 3.8
ISO Match
64/100

Shares Cooperative Game + 5 more

Action PointsCooperative GameDice Rolling

Arkham Horror: The Card Game(2016)

★ 8.11–2 players60 minWeight 3.6
ISO Match
64/100

Shares Cooperative Game + 5 more

Action PointsArea MovementCommunication Limits

Euthia: Torment of Resurrection(2021)

★ 8.51–4 players60 minWeight 3.5
ISO Match
63/100

You'll recognize the skeleton immediately: cooperative play, dice rolling, hand management, a modular board, variable player powers, and a real solo mode all carry across to Euthia: Torment of Resurrection. Weight-wise the two are practically the same game to teach — 3.50 versus 3.49. Counts tilt smaller, though: 1–4 players and best at 2, compared with the original's best-at-4 crew. What diverges is the mood. Gone are the traitor, hidden roles, and player elimination; in come hexagon grids, map addition, movement points, and role playing, trading sci-fi horror for open fantasy exploration. Same bones, friendlier flesh.

Cooperative GameDice RollingGrid Movement

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