Weight
2.72
/ 5.0
Players
2
BGG rating
6.8
/ 10
Mechanics
Categories
About
Triumph & Glory belongs to the GMT Games 'Gameplayer's Series' which has playability as its main objective. The system was taken over by Frederic Bey for his "Jour de Gloire"-system and again used for the GMT game "Borodino: Battle of the Moskova, 1812". Five battles dating from 1796 to 1809 are represented here. The battles include Castiglione (1796), Austerlitz (1805), Raab (1809), Aspern-Essling (1809), and Wagram (1809). The game scale is 75 minutes per turn. Each hex is 325 yards across. Each strength point is approximately 200 men for infantry, 150 men for cavalry and 4 guns for artillery. The game uses the activation marker mechanic to create uncertainty in initiative. 1.200 counters and two mapsheets (backprinted) are provided. - scale = 297 m/hex (325 yrd/hex); - time = 75 min/GT; - strength = 200 men (infantry), 150 men (cav)/SP.
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