Weight
3.25
/ 5.0
Players
1–2
BGG rating
6.5
/ 10
Mechanics
Categories
About
Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.
Games like this
Find more games similar to Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D.
See similar games →More recommendation lists
Arquebus: Men of Iron Volume IV – The Battles for Northern Italy 1495-1544
1985: Sacred Oil
Panzergruppe Guderian
War and Peace: Game of the Napoleonic Wars
The Great Battles of Alexander: Deluxe Edition
Manassas
Gringo!: The Mexican War 1846-48
NATO: The Next War in Europe
Alexandre contre la Perse
Burnside Takes Command
Hondschoote 1793
1792: La Patrie en Danger
/pic6198776.png)
/pic3548118.jpg)
/pic6467081.jpg)
/pic4969198.jpg)
/pic4475912.jpg)
/pic774569.jpg)
/pic2704951.jpg)
/pic1505665.jpg)
/pic621687.jpg)
/pic5059049.jpg)
/pic319986.jpg)
/pic4814648.jpg)
/pic7243608.png)