Weight
2.50
/ 5.0
Players
2–5
BGG rating
5.8
/ 10
Mechanics
Categories
About
Each player takes on the role of a "Geist Hunter" and the first to catch their set of Geists and get them safely to the underworld wins. To catch Geists, you need to lure them with an exact number of Zingiberi chips. These are earned by moving around the board and landing on numbered squares. The number lets you take or return a chip of that value, but also determined how far you will move next turn. A clever movement system encourages people to cheat and get away with it, or at least makes everyone watch closely. Each Geist, once captured, can also be use to "prank" other players, and this keeps things rowdy but also adds to the strategy. Chili Pepper cards also spice things up since the Geists don't usually like them.
More recommendation lists
Space Freaks
Anthelion: Conclave of Power
HeroCard: Rise of the Shogun
Phenomena
Falling
Royal Defense
Geronimo
The Testimony of Jacob Hollow
Nine Worlds
Zargos
Death Note: Confrontation
Judge Dredd: The Game of Crime-Fighting in Mega-City One
/pic5204322.jpg)
/pic3767136.jpg)
/pic4502738.png)
/pic222584.jpg)
/pic250950.jpg)
/pic8317240.png)
/pic3027902.jpg)
/pic87910.jpg)
/pic25230.jpg)
/pic3140212.jpg)
/pic754637.jpg)
/pic8492586.jpg)
/pic7097316.jpg)