Weight
2.62
/ 5.0
Players
2
BGG rating
6.9
/ 10
Mechanics
Categories
About
(from the rulebook :) This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in our other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. For each of their player turns, both players determine the phase sequence their own forces will use. That is, they may choose to have their movement phase first, followed by their combat phase; or they may chose to fight first, then move; or they may choose to have two movement phases; or they may choose to have two combat phases.
More recommendation lists
Fighting Formations: US 29th Infantry Division
Autumn For Barbarossa
Kharkov Battles: Before & After Fall Blau
Ring of Fire: The Fourth Battle for Kharkov, August 1943
The Fall of Tobruk
Moscow: The Advance of Army Group Center, Autumn 1941
1940
Ardennes 1944
Drive on Damascus
Monty's D-Day
D-Day
Downfall: Conquest of the Third Reich, 1942-1945
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